
|

|
ADSL—Asymetric Digital Subscriber Line. - Faster than
ISDN and unmetered.
|

|
BANDWIDTH—The maximum amount of information
passed over a connection in one second. It is measured either in Kbps
(kilobits per second) or Mbps (megabits per second)
|

|
BIT RATE—The speed at which binary content is streamed
on a network, measured in kilobits per second (kbps).
|

|
BROADBAND—The ability to transfer data packets at rates
higher than traditional dial-up connections (i.e., ISDN, 56K modem). Broadband
streams enable the transmission of a larger and higher-quality image and
richer and better-quality sound. Broadband streams are available with
DSL, cable modem, wireless and T-1 or higher Internet connections.
|

|
BUFFERING—A delay at the beginning of a streaming media
presentation to make sure enough data is available to get the best playback
quality at a given bit rate.
|

|
CAPTURE—(or, Digitize/ise) The process of transforming
analogue and digital audio and video from tapes, cassetttes etc. to binary
files for editing and encoding purposes on a non-linear platform.
|

|
CLIENT—A software application that receives data from
a server. A web browser such as Internet Explorer or Netscape Navigator
is a client of a server.
|

|
CLIP—A single audio or video file within a presentation
|

|
CODEC —Compressinon/Decompression. The compression algorithms
used for creating media files during the encoding process. CODECs convert
data between uncompressed and compressed formats. This compression reduces
the bandwidth a clip consumes allowing for real-time transmission across
the Internet.
|

|
COMPRESSION ALGORITHM—Algorithms are mathematical formulae
used for increasing efficiency. In the case of compression, the algorithm
sets the rules that are followed to make a file smaller and, therefore,
easier to deliver over the Internet.
|

|
DE-INTERLACE—A process used to convert interlaced frames
to progressive scan frames. This process is necessary to properly prepare
native television signals for playback on progressive scan devices, such
as computer screens.
|

|
DSP— Digital Signal Processing. Use of mathematical
expressions, such as algorithms, to modify digital signals.
|

|
ENCODING—The processing of digitised audio and video
so that it can be streamed over the Internet. The process involves rewriting
or transfering media sources from one format to another. For example a
.wav can be encoded into a .ra (RealAudio) file.
|

|
HOSTING—The storage of media files on servers specifically
designed for streaming over the Internet. Server protocols, such as RTSP,
are designed to host and stream video and audio on the Internet
|

|
ISDN—Integrated Services Digital Network
64K/128k. Speeds vary and can be limited by inconsistencies in the services
provided by Internet Service Providers.
|

|
LIVE EVENT WEBCASTING—The process of broadcasting
an encoded live signal over the Internet to a global audience of simultaneous
viewers as the event occurs. Capturing, encoding, and hosting an event,
such as a concert, award show, meeting, or conference, usually from a
remote location, for Internet broadcast on a one-time or limited basis.
Live events usually require establishing dedicated telecommunication lines
and/or satellite uplinks for streaming over the Internet. The end user
does not receive a storable experience and must access archived material
to view again.
|

|
LIVE SIGNAL ACQUISITION—Acquisition of a broadcast signal
from a satellite, Vyvx, microwave, or fiber -optic. Live signal acquisition
allows traditional media producers a cost-effective way to simulcast original
broadcast content over the Internet.
|

|
PHOTONICS—The science of photons, or light. Optical
networks will be the hallmark of the broadband era.
|

|
RICH MEDIA—Interactive multimedia that attracts and
holds the attention of internet users.
|

|
SKINS—These customise the appearance of media players
e.g. RealJukebox.
|

|
SMIL—Synchronized Multimedia Integration Language -
based on XML It specifies how and when each streaming data type will play.
|

|
STREAM—The continuous delivery of small packets of information
|

|
STREAMING MEDIA —Streaming allows the user to play media
from the Internet immediately, without downloading the entire media file,
thus eliminating the wait of downloading. The advantage for the copyholder
is that the end user does not receive a storable copy of the file.
|

|
TELECINE—A process that transfers film at 24 fps to
a rate that is compatible with television playback standards. The process
typically involves a conversion of the frame rate to 29.97 fps (for NTSC)
and 25 fps (for PAL/SECAM) by using a sequence of whole frames and interfield
frames.
|

|
THROTTLING—Similar to being restricted to driving at
55 mph. - Telcos and cable companies do this with high-speed Internet
services, restricting the maximum speed of your ISDN, DSL or cable-modem
connection to conserve their network bandwidth. ISPs are also guilty of
throttling your connection, therefore reducing your bandwidth and spoiling
your fun.
|

|
URL—Universal Resource Locator
|

|
VBR ENCODING—As opposed to CBR (Constant Bit Rate),
VBR (Variable Bit Rate) allocates additional bandwidth to sections of
encoded media that require more complex motion and higher-quality sound.
Overall, VBR produces a higher-quality encode when compared to CBR encodes
with similar bit rates.
|

|
WALLED GARDEN —The practice by which an Internet service
giant gives customers easier access to its own and its partners' content
than to that of its competitors.
|

|
WAP—Wireless Application Protocol. With WAP, Internet
companies need to configure their content only once and it can then show
up on the tiny screens of almost every wireless device, regardless of
service provider.
|
|

|
XHTML—eXtensible HyperText Markup Language. The new
standard from W3 Consortium which combines XML and HTML to make provision
for dynamic markup.
|